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Taiwanese Scoring


Mahjong Hand Requirement - Minimum Points

5.1 Displaying the hands

The modern Chinese rules allow payments to the winner only: there are no payments between the losers. Accordingly, only the winner must display his hand after a deal is over.
The winner is responsible of arranging his hand in a way that makes it clear which sets it is composed of, melded sets placed above the sets in the hand. The winner should mark the winning tile by placing it at right angles to the others (or slightly apart from the rest of the hand).
If a concealed portion of the hand can be arranged in more than one way, a player is free to arrange it in a way that results in the best scores. E.g., if a player is calling with Bamboo 2-2-3-3-4 and any pair, and the winning tile is Bamboo 4 (either self-drawn or discard), a player is free to arrange his hand so that the winning tile is considered to complete a Pung of Bamboo 2, rather than a Chow 2-3-4 (both arrangements are possible but the previous would pay extra faans if the remaining three sets were triplets, as well).

5.2 Calculating the value of hands

In Taiwanese Mah Jong the only scoring unit is tai (equivalent to faan), which is used as a point-unit. Accordingly, the final score of the hand is simply the total of tais earned by its composing patterns. Possible conversions to monetary values are not a rule-specific issue, but – if necessary – must be negotiated by the players before the game is started.

5.2.1 Tais for the winner

If Flowers and Seasons are used, the winner receives bonus tais for the following Flowers and Seasons:

Pattern Score
Each Flower or Season 1 tai
Seven Flowers and Seasons, robbing the 8th 20 tai
Note: As this is a winning hand, scores for any other patterns are ignored.  
All Flowers and Seasons
30 tai
Note: Considered as a winning hand, so scores for any other patterns are ignored.  
No Flowers or Seasons 1 tai

In addition, the winner receives tais for the following hands:

 


Pattern Score
1 tai
Pung/Kong of Honors (Dragons or any Winds )  
1 tai
Melded Kong  
2 tai
Concealed Kong  
5 tai / 
10 tai*)
3 Chows of 1 suit, step 3  (Clear dragon, ch. ii chii ton kan, jap. ikkitsuu kan, itsuu)  


Two concealed triplets
Note:
Concealed Kongs are allowed, as well.

2 tai


Three concealed triplets
Note:
Concealed Kongs are allowed, as well.

5 tai


Four concealed triplets
Note:
Concealed Kongs are allowed, as well.

15 tai


Five concealed triplets
Note:
Concealed Kongs are allowed, as well.

40 tai


Little Three Dragons
(jap. sho san gen)

15 tai


Little Three Winds
(two Pungs/Kongs and a pair of Winds)

5 tai


Big Three Winds
(three Pungs/Kongs of Winds)

15 tai



Exposed hand (waiting with a single tile for the tile completing the pair)
Note: Implies One-chance hand and Out on a pair.

10 tai



Concealed hand
(discarded last tile) (Ch., Jap. men zen chin)
Note: Concealed Kongs are allowed as concealed sets.

1 tai


Fully concealed hand
(Ch. men zen tsuu mo, Jap. men zen tsumo)
Note: Concealed Kongs are allowed as concealed sets. Implies Self-drawn last tile. Always implies Concealed hand.

3 tai


Chow hand
(a regular hand with no Pungs or Kongs)
3 tai


Chow hand with no Honors/Flowers
(a regular hand with no Pungs or Kongs)
Note: The hand may contain no Honors and no Flowers or Seasons.
10 tai


Pung hand
(a regular hand with no Chows) (Jap. toi toi ho)
10 tai

No Honors

1 tai


No Flowers and no Honors

3 tai



One suit and Honors (Mixed hand, Ch. hon ii so, Jap. hon itsu)

10 tai


One
suit only (Clear hand, Ch. chin ii so, Jap. chin itsu)

40 tai
*) Paid if the pattern is concealed.
Finally, the winner can earn bonus faans for the following special ways of going out:
 
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