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Taiwanese Scoring



Pattern
Score
Winning (jap. yaku)
2 tai
Self-drawn last tile (ch. tsuu mo ho, jap. tsumo, tsumo ru)
1 tai
Out on a one-chance Chow (a.k.a. Out on a one-way Chow; ch. kan chan machi, pen chan machi, jap. kanchan, penchan)
e.g. 1-2 or 8-9 or n-?-n+2 (middle tile missing), as opposed to going out on a Chow that can be completed on both sides.
1 tai
Out on a pair (ch. tan chao machi, jap. danki)
1 tai
Out on the last tile of the Wall (ch. hai tei rao yue, jap. haite)

Note: Does not imply scores for Self-drawn last tile.
1 tai
Out by robbing a Kong (ch., jap. chan kan)

Note: Robbing a Kong is considered going out on a claimed tile (and the player declaring the Kong is considered a discarder). Accordingly, a Kong robber can get extra points for Out on the last discard.
1 tai
Out of the last discard
1 tai
Early winning (out when more than 5 but less than 10 discards have been discarded)
5 tai
Early winning 2 (out when 5 or less discards have been discarded)
10 tai
Ready on original hand (16 tiles of the winning hand were already in dealt hand)
15 tai
Note: Ready declaration is needed.
 
Note: There are significant variations in pattern scoring of Taiwanese Mah Jong, explained by the fact that different preferences (e.g., if players want to accentuate gambling effects) are not handled by settling tables as in many other modern Asian versions of Mah Jong.

5.2.2 Limit hands

In addition, the winner can get high scores for the following special hands:


Limit or Special Hand
Description
Score
Three Great Scholars (Big Three Dragons)



Pung or Kong with all three Dragons, two Chows, Pungs and/or Kongs, and any pair. May all be melded.
30 tai
Little Four Winds (Little Four Joys)



Pung or Kong of three Winds, a pair of the fourth, and any other two sets completing the hand. May be all melded. Note: Does not imply doubles for any special winds, and does not imply One suit with Honors.
30 tai
Big Four Winds (Big Four Joys, Four Big Blessings)



Pung or Kong of each Wind, any other set and any pair. May all be melded.
40 tai
Seven pairs and a triplet (8 and Half Pairs)



Seven pairs (identical pairs are allowed, as well) and any triplet. The triplet cannot be melded before going out (but a player can go out by claiming a tile for the triplet).
30 tai
Heavenly Hand
East declares ‘Out’ with the dealt hand (after supplement tiles, if any)
40 tai
Earthly Hand
Non-dealer goes out on dealer’s first discard.
40 tai


5.3 Calculating the total score
Finally, the winner can earn bonus faans for the following special ways of going out:
The total score is calculated simply by adding up the tai values for the composing parts. E.g., let us assume that the winner is North on the South round and that he goes out on the following hand (claiming the East wind from East):




The winner gets the following tais for his hand:
2 tai
Winning
1 tai
Melded Kong
1 tai
Honor pung
1 tai
Honor pung
10 tai
Pung hand
1 tai
Out on a pair
16 tai
Total

5.4 Limit


Taiwanese games are often played without applying a Limit. On the other hand, players may want to set a limit at certain level (e.g. at 40 tais) in order to guarantee that payments do not become too high.

6. Payments

Let us assume that the winner was North and scored 22 points for his hand. The winning tile was claimed from East's discard.
6.1 Payments to the winner
In Taiwanese Mah Jong each loser pays the winner his final score, in case the winning tile is self-drawn. However, if the winning tile is claimed from another player's discard, discarder alone pays the winner's final score, and just for himself (not for all losers, as in Japanese Mah Jong).
Accordingly, the winner is paid as follows:
16 pts
From East 
From South
From West
 
16 pts
Total

6.2 Payments between the losers


There are no payments between losers in Taiwanese Mah Jong.

6.3 Totals

The final payments are added to/reduced from players' total points:


East gets from
South gets from
West gets from
North gets from
Total points before this hand
2,000 2,000 2,000 2,000
East
16
South
West
North
–16
Total points after this hand
1,984 2,000 2,000 2,016


The total of all points stays always the same – in this case, 8,000 points.

Note that if penalties are used, they are always added/subtracted at the final stage of scoring. E.g., if the rules specify penalty for faulty declarations worth 1 point and East has made one faulty declaration of Pung, the total points would be 1 point less for East and 1 point more for the winner.

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