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Riichi Competition Scoring

4 Scoring

4.1 Scoring a winning hand

All players at the table are responsible for ensuring that each winning hand is scored correctly and to the maximum points.

First find the number of fan (doubles): Add the number of fan given by the yaku (at least one), the number of dora tiles, kan dora tiles and, in case of a riichi hand, the number of ura dora in the hand. This sum is the fan value of the hand.

Then the base value of the hand, the minipoints, is calculated. Round the number up to the next 10. (e.g. 32 minipoints are rounded up to 40). In case of a seven pairs hand, the hand is worth 25 minipoints and there is no rounding up. For hands with five or more fan the minipoints are irrelevant. The tables are further described in 4.1.3. To the value in the table are added 100 for each counter on the table in case of self-draw, and 300 in case of winning on a discard. In addition any riichi bets from players who didn’t win the hand are collected by the winner.

In case more than one player wins at the same time, the discarder settles the score with each winner individually. Each winner receives the value of the hand including the value of counters in play.

In case more than one player wins at the same time, the riichi bets from players who declared riichi without winning go to the winner closest to the discarder’s right. Riichi declarers that win, always get their riichi bet back. When scoring is done with sticks, players should put the sticks on the table where all players can see them during the exchange.

When scoring is done with sticks, players are obliged to count up their sticks when asked to by opponents. The game continues if a player’s score goes below zero; the player borrows score sticks from an opponent or the referee.

4.1.1 Minipoints

You always get minipoints for one the three following ways of winning:


Minipoints for winning:

Concealed on a discard 30
Seven pairs (no further minipoints are added) 25
Otherwise (Self-draw or Open hand) 20


Add minipoints for pungs and kongs in the hand. Chows have no minipoint value. If the winning tile finishes a pung, it counts as a concealed pung in case of self-draw, and it counts as an open pung in case of winning on a discard.


Minipoints
Open
Concealed
Pung, 2-8
2
4
Pung, terminals/honours
4
8
Kong, 2-8
8
16
Kong, terminals/honours
16
32


In addition 2 minipoints are added for each of the following:

2 minipoints for:

Pair of dragons
Pair of seat wind
Pair of prevalent wind
Winning on an edge, closed or single wait
Winning on self-draw (except in case of pinfu)
Open pinfu


The 2 minipoints for edge, closed or single wait can be claimed even if the hand is waiting for other tiles. Edge wait is 1-2 waiting for 3 or 8-9 waiting for 7. Closed wait is waiting for the centre tile of a chow. Single wait is waiting to finish the pair.

Edge wait: winning on
Closed wait winning on

The highest-scoring possibility decides which set is finished by the winning tile. Consider the following waiting pattern:
waiting on   or
Winning on the 7, the tile can either finish an edge wait (claiming two minipoints) or finish the two-sided 5-6-7 chow, claiming no minipoints, but instead a yaku for pinfu on a concealed hand. The highest-scoring possibility must always be chosen. In special cases like
   even though it is only possible to win on
 
no minipoints can be claimed, since the tile finished neither an edge wait, a closed wait or a single wait (pair wait).
2 minipoints are awarded for winning on a self-drawn tile. This is voided, however, in case a yaku is claimed for pinfu.
Open pinfu is an open hand worth no minipoints (except the 20 minipoints for winning).
It is rewarded 2 minipoints. E.g.:

              
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