Mahjong Time
Sign In  
Language: English  简体中文  繁體中文  Español  Français  Русский  日本語 한국어
Home About MT News Game Info Tournaments Affiliates Contact Us
Mahjong Rules
Mahjong Competition Rules
Hong Kong Mahjong Rules
American Style Mah Jongg Rules
Riichi Competition Rules
European Classical Mahjong Rules
Zung Jung - Mahjong Rules
Taiwanese Mahjong Rules
Ari Ari Mahjong Rules
Sanma Mahjong Rules
Mahjong Scoring
Mahjong Competition Scoring
Hong Kong Mahjong Scoring
American Style Mah Jongg Scoring
Riichi Competition Scoring
European Classical Mahjong Scoring
Zung Jung - Mahjong Scoring
Taiwanese Mahjong Scoring
Ari Ari Mahjong Scoring
Mahjong Game History
Mahjong Game History
Mahjong FAQ
General
Competitions/Tournaments
Fairness
Community
Financial Questions
Technical Support
Your MahjongTime Account
Join a Game
Community Features
Virtual Shop FAQ
Virtual Shop User's Guide
School Games FAQ
No Download required
Open Account
Learn to play

Riichi Competition Scoring

4.2.2 Two yaku

Seven pairs (CHII TOITSU) Concealed hand with seven different pairs. Two identical pairs
are not allowed. Seven Pairs always scores exactly 25 minipoints; extra minipoints for e.g. a pair of dragons is not awarded.

Triple Pung (SAN SHOKU DOKOU) Hand with three pungs/kongs, one in each suit, of the
same number, e.g.:



Three Concealed Pungs (SAN ANKOU).
Hand with three concealed pungs/kongs.
Note: The entire hand is not required to be concealed.

Three Kongs (SAN KAN TSU).
Hand with three kongs.

All Pungs (TOI-TOI HOU).
Hand with four pungs/kongs and a pair.

Half Flush (HONITSU).
Hand with tiles from only one of the three suits, in combination with honours. Gives an extra fan if concealed.

Little Three Dragons (SHOU SANGEN).
Hand with two dragon pongs/kongs and a pair of dragons. Add the two yaku for the individual dragon pungs.

All Terminals and Honours (HONROUTOU).
Hand containing only terminals and honours. Add two yaku for All Pungs (TOI-TOI HOU) or Seven Pairs (CHI TOITSU).

Terminals in All Sets (JUNCHAN TAIYAI).
All sets contain terminals, and the pair is terminals. The hand contains at least one chow. Gives an extra fan if concealed.

4.2.3 Three yaku

Twice Pure Double Chows, (RYAN PEIKOU).
Concealed hand with four chows which two and two form Pure Double Chows, e.g.:



No additional yaku for Pure Double Chow (IIPEIKOU) are counted.


4.2.4 Five yaku

Full Flush (CHINITSU).
Hand composed entirely of tiles from only one of the three suits. No honours allowed. Gives an extra fan if concealed.

Blessing of Man (RENHO).
Winning on a discard in the very first un-interrupted set of turns, before the player has had his first turn. Concealed kongs are also considered to interrupt the set of turns. Not cumulative with other yaku and dora

4.2.5 Yakuman

Thirteen Orphans (KOKUSHI MUSOU).
Concealed hand with one of each of the 13 different terminal and honour tiles plus one extra terminal or honour tile, e.g.



Nine Gates (CHUUREN POOTO).
Concealed hand consisting of the tiles 1112345678999 in the same suit plus any one extra tile in the same suit, e.g.:



Blessing of Heaven (TENHO).
East winning on his initial deal. Concealed kong is not allowed.

Blessing of Earth (CHIHO).
Winning on self-draw in the very first un-interrupted set of turns. Concealed kong is not allowed.

Four Concealed Pungs (SUU ANKOU).
Concealed hand with four concealed pungs/kongs. Winning on a discard is allowed only in case of single wait on the pair.

Four kongs (SUU KAN TSU).
Hand with four kongs.

All Green (RYUU IISOU).
Hand composed entirely of green tiles. Green tiles are: green dragons and 2, 3, 4, 6 and 8 of bamboo. E.g.



All Terminals (CHINROUTO).
Hand composed entirely of terminal tiles.

All Honours (TSUU IISOU).
Hand composed entirely of honour tiles.

Big Three Dragons (DAI SANGEN).
Hand with three pungs/kongs of dragons. In case of three melded dragon pungs/kongs, the player feeding the third set of dragons must pay for the entire hand in case of self-draw, and split the payment with the discarder in case of win on a discard. See section 3.3.9.

Little FourWinds (SHOO SUUSHII)
Hand with three pungs/kongs of winds and a pair of winds.

Big Four Winds (DAI SUUSHII).
Hand with four pungs/kongs of winds. In case of four melded wind pungs/kongs, the player feeding the fourth set of winds must pay for the entire hand in case of self-draw, and split the payment with the discarder in case of win on a discard. See section 3.3.9.

Previous   1  2  3  4  5   Next
 
About Mahjong Time - Download Mahjong - Mahjong Time Membership - Free Mahjongg Games - Free Mah Jongg Game - Mah jongg - Mah Jong - Terms & Conditions - Privacy Policy - Share Ware Mah Jongg - Mahjong Mahjong - Affiliate/Corporate - Play Mah jongg Online - Mah jongg Flowers - Mahjongg Mahjongg - Helpful Resources - Contact Us - Press Inquiries - Site Map - English - Chinese Simplified - Chinese Traditional - Spanish - French - Russian - Japanese - Korean - Mahjong

Copyright © 2022 Mahjong Time All Rights Reserved