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Ari Ari Competition Scoring

4.2.2 Two yaku

Seven pairs (CHII TOITSU) Concealed hand with seven different pairs. Two identical pairs
are not allowed.

Triple Pung (SAN SHOKU DOKOU) Hand with three pungs/kongs, one in each suit, of the
same number, e.g.:



Three Concealed Pungs (SAN ANKOU).
Hand with three concealed pungs/kongs.
Note: The entire hand is not required to be concealed.

Three Kongs (SAN KAN TSU).
Hand with three kongs.

All Pungs (TOI-TOI HOU).
Hand with four pungs/kongs and a pair.

Half Flush (HONITSU).
Hand with tiles from only one of the three suits, in combination with honours. Gives an extra yaku if concealed.

Little Three Dragons (SHOU SANGEN).
Hand with two dragon pongs/kongs and a pair of dragons. Yaku for the individual dragon pungs are added.

All Terminals and Honours (HONROUTOU).
Hand containing only terminals and honours. Yaku for All Pungs (TOI-TOI HOU) are added.

Terminals in All Sets (JUNCHAN TAIYAI).
All sets contain terminals. The hand contains at least one chow. Gives an extra yaku if concealed.

4.2.3 Three yaku

Twice Pure Double Chows, (RYAN PEIKOU).
Concealed hand with four chows which two and two form Pure Double Chows, e.g.:



No additional yaku for Pure Double Chow (IIPEIKOU) are counted.


4.2.4 Five yaku

Full Flush (CHINITSU).
Hand composed entirely of tiles from only one of the three suits. No honours allowed. Gives an extra yaku if concealed.

All Terminals and Honours Discard (NAGASHI MANGAN).
This special hand cannot be combined with any other hand. After an exhaustive draw, a player can claim this special hand if he has a concealed hand, has discarded only terminal and honour tiles and none of his discards has been claimed. The player does not have to be tenpai. The player receives payment equivalent to a self-drawn mangan, plus counters and riichi bets.

4.2.5 Yakuman

Thirteen Orphans (KOKU SHIMUSOU).
Concealed hand with one of each of the 13 different terminal and honour tiles plus one extra terminal or honour tile, e.g.:



In case of winning with a thirteen-sided wait, i.e. winning on the tile that is paired,
an additional yakuman is awarded.

Nine Gates (CHUUREN POOTO).
Concealed hand consisting of the tiles 1112345678999 in the same suit plus any one extra tile in the same suit, e.g.:



In case of winning with a nine-sided wait, i.e. winning on the extra tile, an additional yakuman is awarded.

Blessing of Heaven (TENHO).
East winning on his initial deal. Concealed kong is not allowed.
No extra yakuman can be obtained for a thirteen-sided, nine-sided or single wait.

Blessing of Earth (CHIHO).
Winning on self-draw in the very first un-interrupted goaround.
Concealed kong is not allowed.

Blessing of Man (RENHO).
Winning on a discard in the very first un-interrupted go-around.
Concealed kongs are also considered to interrupt the go-around.

Four Concealed Pungs (SUU ANKOU).
Concealed hand with four concealed pungs/kongs.
Winning on a discard is allowed only in case of single wait on the pair. In case of winning on a single wait on the pair, an additional yakuman is awarded.

Four kongs (SUU KAN TSU).
Hand with four kongs.

All Green RYUU (IISOU).
Hand composed entirely of green tiles. Green tiles are: green dragons and 2, 3, 4, 6 and 8 of bamboo. E.g.



All Terminals (CHINROUTO).
Hand composed entirely of terminal tiles.

All Honours (TSUU IISOU).
Hand composed entirely of honour tiles.

Big Three Dragons (DAI SANGEN).
Hand with three pungs/kongs of dragons. In case of three melded dragon pungs/kongs, the player feeding the third set of dragons must pay for the entire hand in case of self-draw, and split the payment with the discarder in case of win on a discard. See section 3.3.6.

Little FourWinds (SHOO SUUSHII)
Hand with three pungs/kongs of winds and a pair of winds.

The Big Wheel (DAISHARIN)
Seven consecutive pairs from 2 through 8 of the dots suit.

Big FourWinds (DAI SUUSHII).
Hand with four pungs/kongs of winds. This hand is awarded two yakuman. In case of four melded wind pungs/kongs, the player feeding the fourth set of winds must pay for the entire hand in case of self-draw, and split the payment with the discarder in case of win on a discard. See section 3.3.6.

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