| 14. |
Draqon Pung |
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One Pung of Dragon tiles. May be concealed or melded.
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| 15. |
Prevalent Wind |
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A Pung of the Table Wind which corresponds to the round in progress. May be concealed or melded.
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| 16. |
Seat Wind |
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A Pung of that player's Seat Wind (always East when the player is the dealer; for the other players, proceeds in the order South-West-North to the right of the dealer). May be concealed or melded.
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| 17. |
Concealed Hand |
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Having a concealed hand (no melded sets) and going out off a player's discard.
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| 18. |
All Chows |
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A hand consisting of all runs and no honors.
* Can be finished with any type of wait (Single, Closed, Edge, etc.)
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| 19. |
Tile Hog |
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Using all four of a single suit tile without declaring them as a Kong. A Concealed Kong or Melded Kong does not also count as Tile Hog.
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| 20. |
Double Pung |
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Two Pungs of the same numbers in two different suits (2-2-2 Bamboos + 2-2-2 Dots).
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| 21. |
Two Concealed Pungs |
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Two Pungs which are achieved without claiming.
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| 22. |
Concealed Kong |
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Created when four identical tiles, all drawn, are declared as a Kong.
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| 23. |
All Simples |
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A hand formed without Terminal or Honor tiles.
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