2.2 The Deal
                      
                      The complete game of Mah Jong ordinarily consists of 16  hands (or deals), though the number may be increased each time the dealer  (East) wins, or when a deal ends in a draw. Each hand begins with the building  of the Wall, breaking it, and dealing the tiles. 
                      Before the game starts players throw the dice several  times in order to determine the seat order, the first dealer (East) and to determine the place where the Wall is to be  broken. 
                      
Before each hand all the tiles are placed face down on the  table and thoroughly mixed by non-dealers, until East gives the command 'Pow'  (meaning 'start'), after which each of the four players picks up 34 tiles and  builds a row of tiles in front of him, 17 tiles long and 2 high (if Flowers and  Seasons are used, 36 tiles are picked, forming a 18 tiles long row; if only  Flowers are used, East and West build a 18-tile long row and South and North  build a 17-tile long row). Each player then pushes his row forward to form a  hollow square. This formation is called 
Wall.
                      
                      To determine the breaking point of the Wall, the dealer  (East) throws the two dice and counts counterclockwise round the walls,  beginning with himself as one (accordingly, numbers 5 and 9 indicate East,  numbers 2, 6 and 10 South, numbers 3, 7 and 11 West and numbers 4, 8 and 12  North). East then counts off along the tiles of the top tier of the wall  indicated by the dice (a stack of two tiles at a time), starting from the right  end. E.g., if he throws 6, he will count 6 stacks from the right end of the  South's wall.
                      
                      
Note: Some  players use a rule according to which East of the very first deal does not  throw dice to determine the breaking point of the Wall but instead breaks his  own Wall at the point indicated by the last throw of dice (e.g., in the example  above four was thrown).
                      
                      East makes a break in the wall by pushing slightly the  tiles to the left of the breaking point.
                        The eight stacks of tiles to the right of the breaking  point are known as 
Dead Wall (or 
Kong box); the remaining tiles, starting  from the tiles to the left of the breaking point, constitute the live Wall. The  16 tiles of the Dead Wall are reserved as replacement tiles for Kongs (and  Flowers and Seasons, if they are used). The Dead Wall is replenishing so the  used supplement tiles are replaced by reserving new tiles from the tail end of  the live Wall (however, the supplement tiles are always taken from the left end  of the Dead Wall).
                        
                        East starts the deal by taking the first two stacks of the  tiles (i.e., four tiles) from the left of the break, then each of the other  three players pick two stacks of tiles in order South, West and North. This is  repeated three times so that each player has 16 tiles. East then draws one  additional tile. Thus the dealer has 17 tiles and the other three players each  16 tiles.
                        
                        The hand starts by each player arranging the dealt tiles  so that their faces are not visible to the opponents, but in such a way that  the other players may count them.
                        
                      If Flowers and Seasons are used, and the dealt hand  contains Flowers or Seasons, they are immediately melded (placed face up above  and to the side of the hand) and replaced with regular tiles taken from the  Dead Wall (East replaces first his extra tiles, then South, West and North).  Should a player draw further bonus tiles during this replacement procedure, he  must wait until the other players have drawn their supplement tiles before  replacing further tiles.