|
Mahjong Competition Scoring
|
Mahjong is a unique yet interesting type of game that started in China. All it consists is four players, fascinating Chinese tiles, scoring and monetary value for the points yielded by individual players. There are different types of Mahjong games introduced by game developers. These variations in games include their specified scoring. Some of the popular scoring methods are Hong Kong Mahjong Scoring, Chinese Mahjong Official Scoring, Riichi Competition Scoring, and American Mahjong Scoring.
In January of 1998, the State Sports Commission of China officially recognized Mahjong and designating it as the 255th sport. The Official International Rules for this newest sport were defined in September of the same year.
The number of hands designated in these rules is 81. Each hand, depending upon its difficulty, has scores from 1 to 88 points. The points for each hand are added together in a simple sum. In the Chinese Official version, minimum of 8 points are needed to declare mahjong. For example, one adds 6 points from all pungs to 2 Points for a Dragon Pung to get at least an 8 points hand. Please note that the flower tiles are counted apart from the 8 point minimum. Points for flowers are simply added to the final score after declaring mahjong. Dealer does not receive additional payment when winning, nor repeat his or her seat. No Dead Tiles will be designated. The play continues until the last tile has been used.
Here is some basic scoring:
- 4 Pungs in a hand - 6 points
- 4 Chows in a hand - 2 points
- 1 Dragon Pung or Kong - 2 points
- A pair of Dragon Pung - 6 points
- Pung/Kong of Winds that matches the round or seat - 2 points
- Flowers/Seasons tile - 1 point each
- Win by self-drawn - 1 point
Mahjong Hand Requirement - Minimum Points
Below is the list of hands and their point values:
|
1 POINT HANDS – Total of 13 Hands
The basic Mahjong set has 136 pieces, which contains 36 distinct kinds of pieces (4 of each kind). There are three suits, which run from one to nine.
1. |
Pure Double Chow
|
|
Two runs of the same suit and same numerical sequence.
|
2. |
Mixed Double Chow
|
|
Two runs, one in each of two suits, of the same numerical sequence.
|
3. |
Short Straight
|
|
Two Chows in the same suit that run consecutively after one another (ex: 3-4-5 + 6-7-8 of bamboos)
|
|
- All simples - 2
- All chows - 2
- Short Straight ( 3,4,5-bamboos, 6,7,8-bamboos) - 1
- Mixed Double Chow ( 3,4,5-characters 3,4,5-bamboos ) - 1
- Mixed Double Chow ( 6,7,8-characters 6,7,8-bamboos ) - 1
- Single Wait - 1
* The other Short Straight( 3,4,5-characters 6,7,8-characters ) is not counted because this chow has already been used.
|
4. |
Two Terminal Chows
|
|
Runs of 1-2-3 and 7-8-9 in the same suit.
|
|
|
|
- All Chows - 2
- One Voided Suit - 1
- Two Terminal Chows ( 1,2,3-bamboos 7,8,9-bamboos ) - 1
- Mixed Double Chow ( 1,2,3-characters 1,2,3-bamboos ) - 1
- Mixed Double Chow ( 7,8,9-characters 7,8,9-bamboos ) - 1
- Single Wait -1
* Another Two Terminal Chows ( 1,2,3-characters 7,8,9-characters ) are not counted because these chows have already been used.
|
5. |
Pung of Terminals or Honors
|
|
Each Pung of 1. 9. or Honor tiles scores 1 point.
|
6. |
Melded Kong
|
|
A Kong that was claimed from another player or promoted from a melded Pung
|
7. |
One Voided Suit
|
|
A hand that lacks tiles from one of the three suits (either Characters, Dots, or bamboos).
|
8. |
No Honors
|
|
A hand formed entirely of suit tiles.
|
9. |
Edge Wait
|
|
Waiting for a 3 or 7 when holding 1-2 or 8-9, respectively. This hand is invalid when the edge wait is combined with any other waits. Combinations which do not add to the variety of tiles are acceptable (such as 1-2-3-3, which is a combination of an edge wait and a single wait, but only a 3 tile completes the hand).
|
10. |
Closed Wait
|
|
Going out on a closed wait (for example, holding 2-4 and waiting on 3). This hand is invalid when the closed wait is combined with other waits (for example, the combination wait 2-4-4-4 counts for neither Single Wait nor Closed Wait). Combinations which do not add to the variety of tiles are acceptable (such as 1-2-2-3-4, which is a combination of a closed wail and an edge wait, but only a 3 tile completes the hand).
|
11. |
Single Wait
|
|
Going out on a single wait (finishing a head). This hand is invalid if the wait is any type of combination wait (as in 1-2-3-4 waiting on the 1 and 4). Combinations which do not add to the variety of tiles being waited on are acceptable (such as 4-5-5-6. which is a combination of a single wait and a closed wait, but only a 5 tile completes the hand).
|
12. |
Self-drawn
|
|
Going out with a tile drawn from the wall.
|
13. |
Flower Tiles
|
|
Each flower tile is worth 1 point. When a flower tile is drawn, set it to the side and draw a replacement tile. If the player goes out off this replacement tile, then Self-drawn (1 point) is added to the hand.
|
|
1 2 3 4 5 6 7 8 Next
|
|